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GoogleBot | / | ✔ |
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Title | Dave Pagurek van Mossel - Programmer and |
Description | Dave Pagurek Menu About Blog Projects Hi, I’m Dave Pagurek. I’m a programmer and artist, previously at UBC for my MSc and UWaterloo for Software Engineeri |
Keywords | N/A |
WebSite | davepagurek.com |
Host IP | 104.131.102.161 |
Location | United States |
Site | Rank |
US$2,338,800
Last updated: 2023-04-30 02:36:43
davepagurek.com has Semrush global rank of 4,525,529. davepagurek.com has an estimated worth of US$ 2,338,800, based on its estimated Ads revenue. davepagurek.com receives approximately 269,862 unique visitors each day. Its web server is located in United States, with IP address 104.131.102.161. According to SiteAdvisor, davepagurek.com is safe to visit. |
Purchase/Sale Value | US$2,338,800 |
Daily Ads Revenue | US$2,159 |
Monthly Ads Revenue | US$64,767 |
Yearly Ads Revenue | US$777,201 |
Daily Unique Visitors | 17,991 |
Note: All traffic and earnings values are estimates. |
Host | Type | TTL | Data |
davepagurek.com. | A | 1799 | IP: 104.131.102.161 |
davepagurek.com. | NS | 1800 | NS Record: ns2.digitalocean.com. |
davepagurek.com. | NS | 1800 | NS Record: ns1.digitalocean.com. |
davepagurek.com. | NS | 1800 | NS Record: ns3.digitalocean.com. |
davepagurek.com. | MX | 1800 | MX Record: 5 mail.davepagurek.com. |
Dave Pagurek Menu About Blog Projects Hi, I’m Dave Pagurek. I’m a programmer and artist, previously at UBC for my MSc and UWaterloo for Software Engineering. Resume GitHub Projects Programming I’m a programmer with an interest in computer graphics. Particularly, I’m interested in how tools affect the things we make, and how software can influence design thought. p5.Framebuffer June 4, 2022 A library for efficiently drawing to a texture in p5 WebGL mode. This gives you access to Framebuffers, which are WebGL-only and similar to a p5.Graphics, but faster, and includes depth information. Read more View Package on NPM View Source on GitHub GLSL Autodiff August 13, 2021 Tired of doing math to get normals in your vertex shader? Same. Use this library to write your function once and generate derivatives automatically! Sometimes, I want to displace mesh vertices in a vertex shader. After doing this, the normals of a surface should change. However, per-vertex normals don’t automatically |
HTTP/1.1 301 Moved Permanently Date: Fri, 22 Oct 2021 21:44:37 GMT Server: Apache/2.4.7 (Ubuntu) Location: https://davepagurek.com/ Content-Type: text/html; charset=iso-8859-1 HTTP/1.1 200 OK Date: Fri, 22 Oct 2021 21:44:38 GMT Server: Apache/2.4.7 (Ubuntu) Last-Modified: Sun, 03 Oct 2021 19:32:02 GMT ETag: "1138f-5cd77d9c88a31" Accept-Ranges: bytes Content-Length: 70543 Vary: Accept-Encoding,Origin Content-Type: text/html |
Domain Name: DAVEPAGUREK.COM Registry Domain ID: 1872339691_DOMAIN_COM-VRSN Registrar WHOIS Server: whois.tucows.com Registrar URL: http://www.tucows.com Updated Date: 2021-07-26T19:38:06Z Creation Date: 2014-08-23T01:58:58Z Registry Expiry Date: 2023-08-23T01:58:58Z Registrar: Tucows Domains Inc. Registrar IANA ID: 69 Domain Status: ok https://icann.org/epp#ok Name Server: NS1.DIGITALOCEAN.COM Name Server: NS2.DIGITALOCEAN.COM Name Server: NS3.DIGITALOCEAN.COM DNSSEC: unsigned >>> Last update of whois database: 2021-09-11T11:38:23Z <<< |